Yes indeed, the sliders on the UI can be very 'temperamental' when trying to find the precise point and it is a lot of 'trial and error' when manipulating the elements. (The video on the floor will require some significant x-y-z axis manipulation, but certainly Richard I would suggest playing with it and the supplied sets to get a feel for the possibilities and go from there.īottom line is, you should be able to come pretty close if you have the patience. Perhaps this is where designing your own set 'may' be beneficial. I am not all that familiar with the TriCaster side of things, but one of the biggest issues with some of the vMix UV mapping is the 'pixelation' that is often perceptible on certain layers when zooming in. You may even want to try your hand at designing, 'building' and mapping out your own virtual set. To accomplish similar results with vMix, you will likely have to spend a significant amount of time to set it all up and tweek things manually to get it to 'look' the way you want. (And hence why you have to spend significantly more for their stuff) TriCaster has invested heavily into their 'virtual set' technology and have preconfigured their 'engines' to do a most of the figuring out for you.
Certainty a lot of what you present is possible, but 'pulling it off realistically' is the biggest challenge.